Caietele muzeului

Rolul tehnologiilor imersiv-interactive în gândirea vizuală a proiectanților

Publicat în Caietele muzeului 8/2024, pp. 83-109.

Rezumat

Pornind de la dihotomia dintre reprezentările vizuale tradiționale și tehnologiile digitale subordonate arhitecturii, articolul va explora potențialul instrumentelor imersiv-interactive de a revitaliza procesul creativ arhitectural. Acronimul XR (Extended Reality) care le însumează include realitatea virtuală (VR), realitatea augmentată (AR) și realitatea mixtă (MR). După definirea conceptelor şi revizuirea studiilor existente, vom discuta despre integrarea XR în pedagogia și practica arhitecturală. Birourile de proiectare, dar si universităţile, pot beneficia de evoluţia generală a instrumentelor XR, inclusiv platformele Metaverse, apoi vom prezenta stadiul actual al activităţii didactice şi de cercetare asociate XR din Universitatea de Arhitectură şi Urbanism “Ion Mincu”.

Cuvinte-cheie

Extended Reality; tehnologii digitale; educație de arhitectură; Universitatea de Arhitectură şi Urbanism “Ion Mincu”

Descărcare

Caietele-muzeului-8-2024-art-67.pdf

Citare

Iosif, A. (2024). Rolul tehnologiilor imersiv-interactive în gândirea vizuală a proiectanților. In Caietele muzeului, 8 (pp. 83-109). Editura Universitară Ion Mincu. https://caietele-muzeului.uauim.ro/nr/8/67/

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